Voxel mining sim
Mining Master
Dig, sell, upgrade: a sunny voxel mine with pets, a forge and rebirths.
2,307 players3,578 sessions
Independent game studio · browser-first arcade games
Overfit Interactive builds small, sharp arcade games that start in your browser and get to the fun in the first thirty seconds. 6 projects on the bench — 5 of them playable right now on Playgama.
Player numbers are unique players per game over the last 30 days (2026-09-13 → 2026-10-12); someone who plays two of our games counts twice. Snapshot taken 12 Oct 2026.
Most played right now

Voxel mining sim
Dig, sell, upgrade! Mining Master is a blocky 3D mining simulator set in a sunny voxel world by the sea. Dig blocks and ores, sell your bag for coins, upgrade your gear and dig through six layers, from Topsoil to the Frozen Abyss. Hatch pets from eggs, forge treasures at the Forge, play Plinko, and rebirth for permanent bonuses!
2,307 players3,578 sessionslast 30 days
Our games
Every card below is a real build from the studio. 5 run in your browser today; 1 is still in the workshop. Play links open the public Playgama version — some are mid-development, so expect rough edges we are still filing down.
Voxel mining sim
Dig, sell, upgrade: a sunny voxel mine with pets, a forge and rebirths.
2,307 players3,578 sessions
Space shooter roguelite
Fifteen waves of cosmic action with dual-weapon fusions and an abyss at the end.
159 players247 sessions
Arcade racer
Cel-shaded powerboat racing: hold the drift, fill the nitro, chase the ghost.
60 players83 sessions
Arcade sports
Pull back, release, swish: arcade basketball with a twelve-level Sling Tour.
No player stats yet
Anadolu horde-survival roguelite
Steppe-born horde survival: mow down the swarm, draft a build, put Tepegöz down.
Not playable yet
The studio
Overfit Interactive is an independent game studio making arcade games for the browser. The team stays small, the scope stays smaller, and every build goes in front of real players within days of its first playable version.
The name is a joke about machine learning: where a model can overfit its training data, we overfit on the only part that matters — a core loop worth repeating, an obvious goal, and a reason to hit play one more time.
We build with Claude as a coding partner, which is what lets a two-person team keep the scope honest and still put a playable build up every few days.
No installer, no launcher, no store page. Every game runs on Playgama and starts in seconds on desktop and mobile.
We ship a complete core loop and then iterate in short passes instead of disappearing for months.
A public build goes up as soon as the loop holds, so you can play what we are working on right now.
Real session numbers tell us where a game leaks fun. That is where the next build starts.
Contact
Feedback on a build, a collaboration idea, or early eyes on something unfinished — we read everything that lands.